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- Prefectly crafted to fit in a child's hands
- Children can build easily with the power of magnets
- Comes with a play mat
Valtech People Blocks are the right choice for a child's first building set. Magnetic and easy to use
Helpful Books & Magazines:
Bedtime Math: A Fun Excuse to Stay Up LateFeiwel & Friends. 2013
Our mission: to make math a fun part of kids' everyday lives. We all know it's wonderful to read bedtime stories to kids, but what about doing math? Many generations of Americans are uncomfortable with math and numbers, and too often we hear the phrase, "I'm just not good at math!" For decades, this attitude has trickled down from parents to their kids, and we now have a culture that finds math dry, intimidating, and just not cool. Bedtime Math wants to change all that. Inside this book, families will find fun, mischief-making math problems to tackle—math that isn't just kid-friendly, but actually kid-appealing. With over 100 math riddles on topics from jalapeños and submarines to roller coasters and flamingos, this book bursts with math that looks nothing like school. And with three different levels of challenge (wee ones, little kids, and big kids), there's something for everyone. We can make numbers fun, and change the world, one Bedtime Math puzzle at a time.
Video Game SpacesMIT Press. 2008
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers -- rule-based space, mediated space, fictional space, play space, and social space -- and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Woke Up LonelyGraywolf Press. 2013
The dizzying new novel by Fiona Maazel, a National Book Foundation "5 Under 35" * A New York Times Book Review Notable Book of the Year * A New York Times Book Review Editors' Choice * A Kansas City Star, VICE, and Largehearted Boy Best Book of the Year * One of Book Riot's "Seven Funniest Novels of 2013" * * One of the Millions's Most Anticipated Books of 2013 * An April IndieNext Pick* Thurlow Dan is the founder of the Helix, a cult that promises to cure loneliness in the twenty-first century. With its communes and speed-dating, mixers and confession sessions, the Helix has become a national phenomenon—and attracted the attention of governments worldwide. But Thurlow, camped out in his Cincinnati headquarters, is lonely—for his ex-wife, Esme, and their daughter, whom he hasn't seen in ten years. Esme, for her part, is a covert agent who has spent her life spying on Thurlow, mostly to protect him from the law. Now, with her superiors demanding results, she recruits four misfits to botch a reconnaissance mission in Cincinnati. But when Thurlow takes them hostage, he ignites a siege of the Helix House that will change all their lives forever. With fiery, exuberant prose, Fiona Maazel takes us on a wild ride through North Korea's guarded interior and a city of vice beneath Cincinnati, a ride that twists and turns as it delves into an unsettled, off-kilter America. Woke Up Lonely is an original and deeply funny novel that explores our very human impulse to seek and repel intimacy with the people who matter to us most.
Food in SocietyRoutledge. 2016
Who can deny the significance of food? It has a central role in our health and pleasure as well as in our economy, politics and culture. Food in Society provides a social science perspective on food systems and demonstrates the rich variety of disciplinary and theoretical contexts of food studies. While hunger and malnutrition remain a reality in many countries, for some food has become an experience rather than a sustenance. This book addresses the different worldwide understandings of food through thematic chapters and a wide range of material including: description of the political economy of the food chain, from production to the point of sale; analysis of global issues of supply and demand; critical debate of environmental and health aspects of food, including GM food, the role of habits, taboos, age and gender in food consumption. Each chapter contains a guide to further reading and to websites of relevance to food. Extensively illustrated, this book is essential reading for students of food studies in the social sciences and humanities.
Already GoneNew Leaf Publishing Group. 2009
Over 100,000 copies in print! If you look around in your church today, two-thirds of the young people who are sitting among us have already left in their hearts; soon they will be gone for good. This is the alarming conclusion from a study Answers in Genesis commissioned from America's Research Group, led by respected researcher Britt Beemer. The results may unnerve you - they may shake long-held assumptions to the core - but these results need to be taken seriously by the church. Already Gone reveals: • Why America's churches have lost an entire generation of believers • The views of 1,000 twenty-somethings, solidly raised in the church but no longer attending - and their reasons why • Relevant statistical data effectively teamed with powerful apologetics The study found that we are losing our kids in elementary, middle school, and high school rather than college, and the "Sunday school syndrome" is contributing to the epidemic, rather than helping alleviate it. This is an alarming wake-up call for the church, showing how our programs and our approaches to Christian education are failing...and our children are paying the price. Though the statistics reveal a huge disconnect taking place between our children and their church experience, Already Gone shows how to fight back for our families, our churches, and our world. We can make a difference today that will affect the statistics of tomorrow in a positive and Christ-focused way!